![]() ![]() An alternate experience system for the Trainee: An Instructor grades you on a level-to-level basis, and sends you care packages when your performance is good. Five New Characters: Bandit, Big Bandit, Tall Bandit, Desperado Bandito, IDPD Trainee That's not to say that you're up against rocket scientists here, just enemies that are able to process basic information. Player shoots a rocket at them, they try moving out of the way. To fix this, I want to make all enemies- weak or strong- smart enough to assess basic scenarios: Player lobs a grenade in their field of view, they react to it. While I love Nuclear Throne to death, I believe that one of it's greater flaws is that it just throws a bunch of weak enemies while occasionally tossing in some heavy hitters. A goal for this project: Make the game harder by reducing the number of enemies, while making the existing enemies smarter.
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